FANDOM


Themed teams are forces of HeroClix characters that have experience working together or common fighting styles and have extra synergy. This familiarity is represented by them sharing a keyword.

Characters in your Sideline are not part of your starting force and do not count for a Themed Team.

In order for a starting force to become a themed team, in step 1 of the Beginning of Game phase, you must choose a single keyword that all characters (that aren’t bystanders) on your starting force already have. Your starting force must also have at least two characters (that aren’t bystanders) on it. Once a starting force becomes a themed team, it remains so for the rest of the game, regardless of KO’s, replacement characters, gaining or losing keywords, etc. If the chosen keyword is a named keyword, then your team is a “Named Themed Team,” otherwise the team is a “Generic Themed Team.”

Themed Team Benefits Edit

Initiative Bonus (This is the only benefit for a generic themed team):

Just after establishing themed teams, in step 2 of the Beginning of Game phase, a player with a themed team that’s rolling for first player increases their result by +1 for each character (that isn’t a bystander) with the chosen keyword on that starting force.

Themed Team Probability Control (TTPC):

If a player’s starting force is a named themed team, it can use TTPC. TTPC allows characters on that force to use Probability Control, up to X total times per game for that force. X is equal to the number of characters with the chosen keyword on that starting force, with a maximum of 5.

In addition, a character using TTPC:

  • Must have the chosen keyword.
  • Must target a character other than itself.
  • Must have 0 or 1 action tokens, and immediately is given an action token.

Note that a character that already used Probability Control (“normally” or through TTPC) can’t use it again in the same turn, because of its inherent once per turn restriction.

Community content is available under CC-BY-SA unless otherwise noted.