HeroClix Wiki
Tag: Visual edit
Tag: Visual edit
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Give this character a move action and move it up to its speed value; during this movement, this character adds 2 to its d6 roll when breaking away and can ignores elevated, hindering, outdoor blocking terrain and may move through squares adjacent to or occupied by opposing characters, but still needs to break away normally. When you give this character a close combat action, it may target a character regardless of the target’s elevation.
 
Give this character a move action and move it up to its speed value; during this movement, this character adds 2 to its d6 roll when breaking away and can ignores elevated, hindering, outdoor blocking terrain and may move through squares adjacent to or occupied by opposing characters, but still needs to break away normally. When you give this character a close combat action, it may target a character regardless of the target’s elevation.
   
[http://heroclixworld.com/HCW/Rules.aspx?ID=MindControl Mind Control]
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[http://heroclixworld.com/HCW/Rules.aspx?ID=MindControl Mind Control] (light blue icon)
   
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Give this character a close or ranged combat action (minimum range value 4) that deals no damage. A successfully hit target becomes friendly to your force. Each target hit may be assigned one action as a free action, immediately after which the target becomes an opposing character again. Deal this character 1 unavoidable damage if the successfully hit targets’ combined point value is 150 points or more.
[http://heroclixworld.com/HCW/Rules.aspx?ID=Phasing/Teleport Phasing/Teleport]
 
   
[http://heroclixworld.com/HCW/Rules.aspx?ID=Plasticity Plasticity]
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[http://heroclixworld.com/HCW/Rules.aspx?ID=Phasing/Teleport Phasing/Teleport] (yellow icon)
   
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Give this character a move action and move it up to its speed value; this character can ignores elevated, hindering and blocking terrain and ignores characters too during this movement.
[http://heroclixworld.com/HCW/Rules.aspx?ID=RunningShot Running Shot]
 
   
[http://heroclixworld.com/HCW/Rules.aspx?ID=Stealth Stealth]
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[http://heroclixworld.com/HCW/Rules.aspx?ID=Plasticity Plasticity] (dark blue icon)
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  +
This character adds 2 to its d6 roll when breaking away. Opposing characters can’t automatically break away from this character and subtract 2 from their d6 roll when breaking away from this character. Opposing characters entering a square adjacent to this character must end their movement, even if they would not have to do so normally.
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[http://heroclixworld.com/HCW/Rules.aspx?ID=RunningShot Running Shot] (gray icon)
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Give this character a power action; halve its speed value for the action. Move this character up to its speed value and it may be given a ranged combat action as a free action.
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[http://heroclixworld.com/HCW/Rules.aspx?ID=Stealth Stealth] (black icon)
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When it is not your turn, hindered lines of fire drawn to this character are blocked.
   
 
==Attack Powers==
 
==Attack Powers==

Revision as of 03:23, 12 October 2014

Each click has four abilities; Speed, Attack, Defense, and Damage. Each power has specific value that are determined in your character dial.

Speed

Speed

Charge (dark green icon)

Give this character a power action; halve its speed value for the action. Move this character up to its speed value and then it may be given a close combat action as a free action. This character ignores knock back.

Earthbound/Neutralized (light green icon)

This character possesses standard abilities instead of its combat symbols. This power can’t be countered or ignored.

Flurry (red icon)

Give this character a close combat action. After the close combat attack resolves, it may make a second close combat attack as a free action. The first attack doesn’t activate the Damage Depletion Modifier.

Force Blast (purple icon)

Give this character a power action and roll a d6; a single adjacent opposing character is knocked back from this character a number of squares equal to the result. When this character hits with an attack, you may choose that it generates knock back if it doesn’t already.

Hypersonic Speed (golden icon)

Give this character a power action and move it up to its speed value; it adds 2 to its d6 roll when breaking away and can move through squares adjacent to opposing characters, but still needs to break away normally. During this move, this character may, as a free action, make one close combat or ranged combat attack with its range value halved for the attack. This character must be in a square where it could legally end its move in order to make the attack.

Leap/Climb (orange icon)

Give this character a move action and move it up to its speed value; during this movement, this character adds 2 to its d6 roll when breaking away and can ignores elevated, hindering, outdoor blocking terrain and may move through squares adjacent to or occupied by opposing characters, but still needs to break away normally. When you give this character a close combat action, it may target a character regardless of the target’s elevation.

Mind Control (light blue icon)

Give this character a close or ranged combat action (minimum range value 4) that deals no damage. A successfully hit target becomes friendly to your force. Each target hit may be assigned one action as a free action, immediately after which the target becomes an opposing character again. Deal this character 1 unavoidable damage if the successfully hit targets’ combined point value is 150 points or more.

Phasing/Teleport (yellow icon)

Give this character a move action and move it up to its speed value; this character can ignores elevated, hindering and blocking terrain and ignores characters too during this movement.

Plasticity (dark blue icon)

This character adds 2 to its d6 roll when breaking away. Opposing characters can’t automatically break away from this character and subtract 2 from their d6 roll when breaking away from this character. Opposing characters entering a square adjacent to this character must end their movement, even if they would not have to do so normally.

Running Shot (gray icon)

Give this character a power action; halve its speed value for the action. Move this character up to its speed value and it may be given a ranged combat action as a free action.

Stealth (black icon)

When it is not your turn, hindered lines of fire drawn to this character are blocked.

Attack Powers

Blades/Claws/Fangs

Energy Explosion

Incapacitate

Penetrating/Psychic Blast

Poison

Pulse Wave

Quake

Smoke Cloud

Steal Energy

Super Strength

Telekinesis

Defense

Barrier

Combat Reflexes

Defend

Energy Shield/Deflection

Impervious

Invulnerability

Mastermind

Regeneration

Super Senses

Toughness

Willpower

Damage

Battle Fury

Close Combat Expert

Enhancement

Exploit Weakness

Leadership

Outwit

Perplex

Probability Control

Ranged Combat Expert

Shape Change

Support