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The Serpent at 600 pts.

Figure DialEdit

Combat Dial for The Serpent, Fear Incarnate
Clicks 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Running 10 10 10 10 10 10 9 9 9 9 9 9 9 8 8 8 8 8 8 KO
Single 13 12 12 12 11 11 11 10 10 10 10 10 11 11 11 12 12 12 13 KO
Defense 19 18 18 18 18 17 18 17 17 16 16 17 18 17 18 17 17 18 19 KO
Colossal 7 6 6 6 5 5 5 4 4 4 4 4 4 4 4 5 5 5 6 KO
Ranged Information
Range: 9 Range3


Power Cosmic Power Cosmic
Characters using the Power Cosmic team ability can use Willpower and their powers cannot be countered. Uncopyable.


Powers and AbilitiesEdit

MOVEMENT

ATTACK

  • BEGONE! (Pulse Wave)
  • Lightning Breath: Give The Serpent a power action. Draw a direct line of fire to any single square within The Serpent's range and line of fire, ignoring other characters for line of fire purposes. Make a ranged combat attack that does not target, and compare the result to each character occupying a square along that line of fire, or a square adjacent to the line of fire but still within his range. Each hit character is dealt 3 damage.
  • BOW, MAGGOTS... (Penetrating/Psychic Blast)

DEFENSE

DAMAGE

  • ...THE STRONGER I BECOME (Shape Change)
  • I CAN DO ANYTHING I WANT (Outwit)
  • ANYTHING (Probability Control)
  • TODAY, I TAKE IT BACK (Perplex)
  • Draw In My Power: When this power is first revealed, put a number of tokens on this card equal to Fear. As a free action, remove any number of tokens and modify any one of The Serpent's combat values by that amount until your next turn. The power can't be countered.

Trait(s)Edit

  • Raze the Buildings, Cover the Oceans: At the beginning of the game, choose one contiguous area of elevated terrain, if any. That terrain is now elevation 2 and all other elevated terrain is grounded hindering terrain instead.
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